Murphy's Laws Of Combat  

Phuc_Buddy 47M
211 posts
7/26/2006 10:38 am

Last Read:
8/1/2006 5:27 am

Murphy's Laws Of Combat

1. If the enemy is in range, so are you.

2. Incoming fire has the right of way.

3. Don't look conspicuous; it draws fire.

4. Try to look unimportant; they might be low on ammo.

5. What gets you promoted from one rank gets you killed in the next rank.

6. Teamwork is essential; it gives them someone else to shoot at.

7. Odd objects attract fire. You are odd.

8. The weight of your equipment is proportional to the cube of the time you have been carrying it.

9. Never draw fire, it irritates those around you.

10. When you have secured an area, don't forget to tell the enemy.

11. Friendly fire isn't.

12. Never stand when you can sit.

13. Never sit when you can lie down.

14. Never stay awake when you can sleep.

15. The more a weapon costs, the further you will have to send it to be repaired.

16. Interchangeable parts are not.

17. The item you need is always in short supply.

18. The complexity of a weapon is inversely proportional to the IQ of it's operator.

19. No combat ready group ever passes inspection.

20. No inspection ready group ever survives combat.

21. Peace is our profession, mass murder is just a hobby.

22. Radar tends to fail at night and in bad weather, and especially during both.

23. Military intelligence is a contradiction of terms.

24. The only thing more accurate than incoming enemy fire is incoming friendly fire.

25. The effective killing radius is greater than the average soldier can throw it.


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